Labyrinth by Kate Mosse

Cover of Labyrinth by Kate Mosse

Labyrinth tells the story of two women, in two different times (1209 and 2005), and their quest for a secret of immense power. On an archaeological dig in the south of France, Alice finds two skeletons and a mysterious carving of a labyrinth on a wall, and begins experiencing visions of a past life. Her story is intertwined with that of Alaïs, a young woman in medieval Carcassonne, whose father is a guardian of one of three manuscripts that contain the secret of the Holy Grail. The plot is...

New Book Displays for January

The Study of Video Games sign

There are two new book displays available on the 2nd floor of the Duderstadt Center, which highlight different aspects of the Art, Architecture & Engineering Library collection. The first display is entitled "The Study of Video Games," and features several different book titles related to video game studies. The second display is entitled "Love and Romance," and features several different graphic novel titles that are themed around Valentine's Day.

Weiser Hall Special Collections Meet and Greets

With the new semester comes a new slate of special collections meet and greets! These pop-up exhibits bring rare materials out of the library and into Weiser Hall, where we'll be sharing selections from the Joseph A. Labadie Collection. Visitors making their way through Weiser's busy halls will have an opportunity to take a look at books, pamphlets, ephemera, and even LPs while chatting with staff to learn more about our collections.

Cat or Dog? Let the Computer Decide

Machine learning has changed, and will continue to change the world around us. Over the course of November, I spent time completing an online Lynda course titled, Deep Learning: Image Recognition by Adam Geitgey. In this course, I learned key concepts about neural networks and built on what I learned in last month’s machine learning course. By the end of this course, I was able to get a toy neural network working and understanding, at a basic level, the different components that play a part in...

Shaping Future Cities Symposium

During my time at the Design Lab, I have been interested in how our work in Open Accessibility can help future students on campus. For example, in the lab we are currently developing tactile maps of the library for the visually impaired. A long-term goal of ours is to, not only produce maps for our university, but to create a workflow so that our research can help other universities do the same.

Grasshopper and its Role in Tactile Maps

As a resident of Open Accessibility here at the Design Lab, I am interested not only in how to make spaces and resources more accessible at our school with the projects I work on, but also how to create workflows for other people – and other schools – to easily follow and do the same for their spaces and resources. The more automated things are, the easier it is for people follow it and do it themselves, especially those who may not have experience or simply do not have the time. So the best...

Rackham DEI Workshop: Entering Communities

Coming into the Citizen Science arm of the Design Lab, I knew I had decent knowledge of one aspect of the activity: the science part. Having extensive education in scientific fields means that I generally understand what the strengths and weaknesses of science are, what a good data collection protocol looks like, and the sorts of things it can tell us about our world. What I joined knowing quite a bit less about was the “people” aspect of citizen science: the part where we have to engage people...


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