Posts by Val Waldron

Resources to Explore DEI&A Topics in Gaming

Book cover for Woke Gaming: Digital Challenges to Oppression and Social Injustice / Gray and Leonard

Are you interested in learning about and promoting diversity, equity, inclusion and accessibility (DEIA) in game culture and the game industry? We have a few sections devoted to this very important topic on our research guide. Several of the resources listed on our guide can be accessed remotely, and we have highlighted a few here, along with the official summaries for each resource. We invite you to check them out.

Playing Board Games During Quarantine

Board game arena logo

Are you wishing you could be playing board games in person with your friends? You're not the only one. Being able to sit around a table with friends is a great way to socialize with fellow gamers, and would normally be a popular activity in the CVGA. Playing board games in person is definitely preferred, but circumstances like quarantine, geography or other factors can make this difficult. And thanks to technology, it's not the only way to enjoy them. The Online Games page on our...

Spring classes related to video game studies

Online learning picture

Looking for a video game-related class to take in the coming semesters? This post includes classes that are listed at present. For more information regarding our available services during this time, please see our blog post called CVGA Services During the COVID-19 Lockdown. This will likely be our modus operandi throughout the Spring and Summer. Our physical collection may be inaccessible at present, but we encourage you to visit the Online Games page on our research guide for ideas on how to...

CVGA Services During the COVID-19 Lockdown

CVGA logo on window

The Computer & Video Game Archive physical collection is closed, as is the Duderstadt Center. Our staff won't be answering our phone or returning calls while the building is closed, but feel free to reach out to us via email at video.games@umich.edu with questions or requests for remote consultations related to video game studies. We're happy to help. The gamer community is a tight-knit group, and we're thinking about you during this time of social distancing. We hope you...

Limited Run Games in the CVGA

Limited Run logo

The mission of the University of Michigan Library’s Computer and Video Game Archive (CVGA) is to preserve and provide access to games for current and future study and research. In a world where digital games are becoming more prevalent than physical games, preserving these digital games can be a challenge. The CVGA recently received special funding from the library to purchase a large number (approx. 180) of games from Limited Run Games, a "publisher of limited run physical games for...

Most Popular Games in 2019

CVGA window

At the beginning of every year, we like to look back at which games were most popular over the course of the previous year. Some games, like the FIFA series and Super Smash Bros., remain relatively constant in popularity over the years, while others are surprise hits. Here are our most popular games for 2019, all of which were played at least 50 times over the course of the year.

CVGA Hours over the Holidays and between Semesters

CVGA logo

The end of the semester is already approaching, as are holiday breaks. Here is what our hours of operation will look like over the next month or so. We'll be closed Wednesday - Friday over Thanksgiving week. For the first two weeks of December, we plan to be open with our normal hours, with our last day open for the semester on Friday, December 13th. Then we'll plan to reopen on the first day of Winter classes: Wednesday, January 8th.

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