Ever wonder what rights you have to your work? Rising junior Liesa Bruin shares her experience working with the U-M Library Copyright Office (LCO) as a Michigan Library Scholar.
Posts tagged "library"
This summer we joined the Library Environments department for an internship focused on exploring the meaning of library as a place in different countries and cultures, in order to help the U-M Library make its spaces more welcoming and inclusive for our international students. The objective of this project was to learn how scholars in other countries engage with library spaces: the kinds of spaces available, and norms for their use. In this blog post we reflect on our experiences in the...
In the second post of the Social Class in the Workplace Series, Shannon Moreno shares a personal essay, reflecting on the ways that social class impact her daily work and the way she moves through the library at large.
We'd like to share the details about a video game-related talk happening in the library next week: This presentation is an exploration of the intersections of video game building, meaningful learning, Indigenous and Western cultures through relation-oriented ontologies - rather than aspect- or object- oriented ones. From the tech that is used to the land and waters the event is hosted on - these connections matter, weaving networks of relations across digital and physical heterotopic...
Are you feeling stressed? Needing to take a breather from school or campus? Well, I sure did! And I accomplished this by getting an Ann Arbor District Library card and attending a knitting class at the downtown location.
Guest author Amanda Cote joins us again to share her thoughts on a popular topic at the recent ALA Conference: Video Games in Library Collections.
American Libraries Magazine recently published an article featuring the Video Game Collection at the Library of Congress. According to the article, the collection preserves every game turned in for copyright registration, which works out to be about 10% of the games published each year. They collect the games themselves, along with promotional materials and guides associated with each game.
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