Curious about which university classes are incorporating games into their studies? Here is a list of game-related classes happening this semester.
Posts tagged "education"
In Reader, Come Home: The Reading Brain in a Digital World, Maryanne Wolf discusses the impact of reading digital content on the neural processing in the brain, deep reading, and empathy, among other topics.
In this book, Michigan State University School of Journalism students cover a range of topics related to faculty behavior that can be stumbling blocks for student learning and civil discourse on today's diverse campuses.
Ever wonder about the myriad decisions and changes colleges students go through during their four or so years? Practice for Life: Making Decisions in College helps answer those questions.
Naomi Baron, Professor of Linguistics and Executive Director of the Center for Teaching, Research & Learning at American University in Washington, DC., discusses reading and how it has changed in the age of digital content.
If you are a student here at the University of Michigan, there are a couple of new video game-related courses being offered:For Summer 2013:COMM 488-201, SAC 455-202 - Video Games, Culture, & Contexts This course takes as its focus the cultural impact of video games from a number of critical perspectives. Just as movies and television have a rich history, video games develop out of a number of social, economic, and technological structures. We will examine video games as cultural texts...
Coursera, a website that teams up with professors from various universities to offer free online courses to the public, is offering an introductory course on gamification, a concept that is gaining speed quickly. The course begins this week. This is reportedly one of the first courses designed specifically for the concept of gamification, and the course itself is partly designed to explore the meaning and purpose of the concept, as well as to generate ideas on how to apply it in relevant ways....
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