Eaten by a Grue

A blog about video games and libraries.
View from above of classic video gaming equipment

Posts in Eaten by a Grue

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CVGA logo
  • Val Waldron
Welcome back, everyone. We wanted to alert you to a slight change in CVGA hours for the Winter term. We usually have a maintenance window on Monday mornings that we use to keep our systems running, but this window has been temporarily been moved to Thursday mornings. During the Winter term, we will be closed on Martin Luther King, Jr. Day (1/21) as well as during Winter break.
CVGA Disassembled main image
  • Val Waldron
To help conclude our 10th anniversary celebrations, we wanted to highlight an online exhibit that we originally put together five years ago called CVGA Disassembled. It summarizes many of the different generations of game systems, and how they've evolved since they first became popular in the late 1970s and early 1980s. It also takes a look at how game systems have evolved on the inside, including several images of partially disassembled game systems in each game generation.
CVGA logo
  • Val Waldron
As part of our 10th anniversary, we're pleased to share with you a timeline of events and milestones that have shaped and highlighted our collection and services over the years. Also, a reminder that we will be having a party on Friday, November 16th from 3-5pm in the Duderstadt Center basement area (just outside the archive space) to continue the celebrations.
Wao Kanaka
  • Val Waldron
We'd like to share the details about a video game-related talk happening in the library next week: This presentation is an exploration of the intersections of video game building, meaningful learning, Indigenous and Western cultures through relation-oriented ontologies - rather than aspect- or object- oriented ones. From the tech that is used to the land and waters the event is hosted on - these connections matter, weaving networks of relations across digital and physical heterotopic borders.
What is you favorite memory of the CVGA poll
  • Val Waldron
Over the next few months, we'll be celebrating the 10th anniversary of the Computer & Video Game Archive. To help kick off the celebrations, we've decided to create a poll on our bulletin board that provides a place for archive users to share their favorite memories. The questions ask "What is your favorite memory of the CVGA?" and "What is your first memory playing video games?"
  • Val Waldron
The Computer & Video Game Archive is hiring student workers for its service desk. Positions will start at the beginning of Fall term, although there may be some training beforehand. Interested candidates should apply on the Library Student Employment website, indicating the Computer & Video Game Archive as a library area in which they'd be interested.
  • Val Waldron
2018 is already half over, and it's always interesting to see which games are currently the most popular amongst our archive users. As usual, the FIFA series is in the lead by a long shot, with three Call of Duty games making the list. The latest Smash game is close behind, with the wildly popular Fortnite rising in the ranks. We see a good smattering of Nintendo games to even things out. Finally, Left 4 Dead 2 makes a comeback this time around.
  • Val Waldron
Are you picking out electives for the Fall and want to take a course related to video game studies? We've accumulated a list here to get you started.
Board games collection
  • Val Waldron
Are you a fan of games, but not the electronic kind? Much of our collection of over 7,000 games does consist of computer and video games, but we also have over 200 board games that can be played within the CVGA space. We also have over 100 tabletop role-playing books available, featuring many different game systems. These books can be borrowed for up to 3 days at a time.
  • Val Waldron
In just a couple of short weeks, the CVGA will be involved in an Art & Gaming Symposium, which will bring together academics, game makers, and game players to discuss the role of art in gaming. How is art reflected in games? How does one create art through games? How do we view games as art? These questions will be explored through speakers, panels and discussion in a one-day symposium on Saturday, April 7, 2018, on the campus of the University of Michigan & the Ann Arbor District Library.