Posts tagged "Art"
from Eaten by a Grue

The Art of Game Manuals

Gorf game manual

People have donated so many game manuals over the years that we (sadly) end up keeping in storage because we just don't have the games themselves to go with them. It's a pity because there are quite a few in our hidden collection that have amazing game art, full of color and bringing back a sense of game nostalgia that few other sources can inspire.

Smithsonian Seeks Gaming Images

The Smithsonian's Art of Video Games Exhibition is seeking images of creative projects and paraphernalia inspired by video games. According to their site, they are looking for "photographs that show how video games can inspire creativity! These might include images of video-game-inspired drawings, paintings, sculptures, jewelry, clothing, events, graphics, food, wallpaper... anything, really! We're particularly interested in seeing creative and crazy costumes inspired by your...

How To Do Things With Video Games

Book cover

Ian Bogost, author of several books including How To Do Things With Video Games, spoke to Forbes recently in an interview about video games as a medium. He discusses the strengths of video games as a medium, the power of games in politics, and how the industry is handling adult themes in games. He also mentions the varying answers that people give to the question "what is a video game?" and how that affects whether they consider themselves gamers.

Pondering the Issue of Games in Libraries

Phil Minchin of Port Phillip Library in Australia shares his views on why games are an overlooked but important addition to libraries via a blog post on the Library Journal blog. In it, he points out a number of reasons why games should be in the collection, including that they are important elements of culture, that they foster community, and that they are art - the poetry of system.

Archivists Help Give "L.A. Noire" its Flavor

L.A. Noire game cover

An article on KCET.org describes how researchers of the newly-released video game L.A. Noire used library and archive materials to inspire ideas for the game, from using old photography and maps to inspire the visuals, to scouring old newspapers for real-life crime stories that inspired the plots in the game.

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