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I have several years of industry experience developing 3D content for cross-platform video game development (Next gen game consoles, PC, iOS/Android) and research visualization (developing content for museum exhibits, virtual reality simulations, application development for learning modules, the conversion of collections to online interactive galleries, etc). I have extensive knowledge of the entire 3D production process, including 3D modeling, 3D scanning, digital sculpting, texturing, rigging, rendering, key frame animation and the integration of motion capture data.
Much of what I do involves content creation & consultation for 3D visualization projects and 3D scanning as it pertains to the digital preservation of artifacts/collections. I am experienced with the various pipelines for creating, optimizing and refining 3D content for a variety of platforms and mediums (Web viewing, porting to the Oculus Rift, MIDEN, or Hololens, as well as phone or tablet devices, 3D printing etc). I am very knowledagble and experienced with the 3D scanning of artifacts and the processes required to clean/correct/optimize these models and port them to more accessible platforms like the web.
As part of Teaching & Learning, I am also a lecturer for the Penny W. Stamps School of Art & Design, where I cover 3D modeling & animation. This past semester my class created traversible virtual reality environments using the Unreal game engine in the library's MIDEN.