The Saturn was a 32-bit console by Sega, released in 1994 in Japan and 1995 in North America and Europe. The Saturn’s most successful market was in Japan, and it failed to gain as much as success Europe and North America due to competition from the PlayStation and Nintendo 64.
Sega designed its Saturn with advanced hardware and with dual CPUs, making it difficult for programmers who were more familiar with traditional formats. In addition, chip components were not specifically created to work together, the graphics hardware was complex, and the system’s basic geometric primitive was based on quadrilaterals. These quadrilaterals proved difficult for Sega because the rest of the industry based its design on triangles. Eventually, the Saturn was eclipsed by the release of Sega’s own Dreamcast.