601. Instructional
Design. (2-3)
Includes
consideration of instructional design process, instructional computing,
evaluation of instructional materials, videodisk and other mediated
applications of computers, design of instructional manuals, and documentation.
May be taken in conjunction with 602. NOTE: 602 is Instructional Gaming
626. Educational
Software Design and Authoring. (3) Prerequisite: 601 or elected concurrently.
Students
identify significant educational problems and design, try out, and
revise software or computer applications in the effort to solve these
problems. Students will also learn to use one or more course work
authoring systems.
647. Everyday
Life and Learning. (3)
Theories
of learning and of development must appeal to a criterion of some
kind, by reference to which genuine learning is distinguished from
mere change. This criterion is typically one whereby the "refined"
what is abstract, pure, precise, and intellectual is distinguished
from the "crude" what is raw, impure, concrete, and practical. One
can find repeated claims that learning is a move from the concrete
to the abstract, to more formal, detached, acontextual reasoning.
However, the study of the quotidian, of the structure and organization
of everyday life, has thrown this view into question. This course
examines the ways that everyday life has become a topic of serious
study, and considers the view of learning that arises from its consideration.
The aim is to arrive at a deeper understanding of learning as a human
and social phenomenon, and consider how we might foster it, as individuals
and as an institution.
663. Theory
and Practice in Adult Continuing Education. (3) Prerequisite: Graduate
standing.
Beginning
with a close examination of the British antecedents to the American
adult education movement, the course will focus on the social/political
context of adult learning, the significance of the principal institutional
contexts that provide educational services to adults, and alternative
concepts of teaching and learning for adults. Attention will be given
to opposing theories and ideologies that have driven conceptions of
adults and adult education.
709. Motivation
in the Classroom. (3) Prerequisite: 606 or equivalent.
Focuses
on student motivation in classroom settings and includes discussion
of different motivational theories such as attribution, social cognitive,
intrinsic motivation, and goal theory. Considers how different characteristics
of classrooms influence student motivation to learn.
722. Models
of Teaching and Classroom Instruction. (3) Prerequisite: 606 or equivalent.
Focuses
on general models of teaching and instruction such as process-product
research, direct instruction, teaching for understanding, reciprocal
teaching and peer instruction, and aptitude-treatment interactions.
728. Design
of Multimedia Materials. (3) Prerequisite: Ed 626 or equivalent.
Focuses
on the design and production of interactive multimedia materials for
education, using resources from the Prechter Laboratory for Interactive
Technologies and the Multimedia Classroom. Team projects will be encouraged.
Theory and research on learning from multimedia will also be emphasized.
729. Multimedia
Cognition and Instruction. (3) Prerequisite: Graduate standing.
This
course will investigate relevant findings in human cognition how humans
learn and the role of various forms of instruction in bringing about
that learning and their relationship to educational computing and
educational video, including video disc. It will examine, critique,
and attempt to improve the design of currently available educational
software and video.
There are
no regular courses that directly relate to instruction. There are a
number of Continuing Ed classes that could apply. Web site is http://www3.wccnet.edu/lifelong-learning/
List
of classes that might apply are:
-Beginning
Executive Presentation Skills (Introduction)-4 hour course
-Executive
Presentation Skills-2 day workshop
-Introduction
to Interactive Television and Distance Learning-3 hour workshop
-Preparing
Materials for Use in Interactive Television-4 hour workshop
-Presentation
Techniques for Interactive Television-4 hour workshop