Jim Ottaviani, librarian and author of non-fiction graphic novels, most recently Primates, interviews noted comics creator and Associate Professor Phoebe Gloeckner about her work in comics and the role of comics in personal artistic expression and in society. Phoebe's comic works, in the form of short stories published in a variety of underground anthologies, including Wimmen's Comix, Weirdo, Young Lust and Twisted Sisters, was sporadic and rarely seen until the 1998 release of the collection A Child's Life and Other Stories. This was followed by her 2002 novel The Diary of a Teenage Girl, which revisited the troubled life of the young character previously featured in some of her comics, this time in an unusual combination of prose, illustration, and short comics scenes. Her novel and many of her short stories are semi-autobiographical, a frequent cause of comment due to their depiction of sex, drug use, and childhood traumas; however, Gloeckner has stated that she regards them as fiction. Sexual content led to A Child's Life being banned from the public library in Stockton, California after it was checked out by an 11-year-old reader; the mayor of Stockton called the book "a how-to book for pedophiles.
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Our panel of speakers dive into the various ways researchers, educators, and librarians are using video games to not only entertain but transform the user's experience into something more meaningful. Michelle Meade, associate professor, Physical Medicine & Rehabilitation, talks about her work using custom mobile games as a tool for behavioral change among those with spinal cord injury. David Chesney, lecturer in Computer Science & Engineering, shares experiences developing transformative games in his innovative computer science course. David Carter, video game archivist and coordinator for reference services at the Art, Architecture & Engineering Library covers library collections around games such as the Video Game Archive, resources on campus, and emerging trends. Most know video games for their role in entertainment, or through recent trends of "gamification" by courses, researchers, and businesses; however, video games in the traditional sense have seen tremendous growth and sophistication as a medium for researchers and educators to reach challenging demographics, serve as a tool for behavioral intervention, or generally provide a platform for computer scientists, artists, UX designers, and musicians to develop compelling interactive experiences.
A celebration of the University’s acquisition of the Tom Hayden papers, secured by U-M Library as a meaningful addition to the Joseph A. Labadie Collection. Library Dean, James Hilton and Curator of the Joseph A. Labadie Collection, Julie Herrada share a few brief words followed with comments by Tom Hayden. The Joseph A. Labadie Collection documents the history of social protest movements and marginalized political communities from the 19th century to the present. Exhibits and events in the library are free and open to the public.
Bestselling author John U. Bacon discusses his book, Fourth and Long: The Fight for the Soul of College Football, with Tyran Steward, historian of African American history and modern U.S. history. In search of the sport’s old ideals amid the roaring flood of hypocrisy and greed, Bacon embedded himself in four college football programs—Penn State, Ohio State, Michigan, and Northwestern—and captured the oldest, biggest, most storied league, the Big Ten, at its tipping point. He sat in as coaches dissected game film, he ate dinner at training tables, and he listened in locker rooms. He talked with tailgating fans and college presidents, and he spent months in the company of the gifted young athletes who play the game.
Binding fragments from the U-M Papyrology Collection—including leather covers, papyrus cartonnage, sewing evidence and thread—are puzzles; few retain enough structural and decorative information to accurately date them and determine what they would have looked like when intact. View original fragments next to models constructed to illustrate the probable forms some of the fragments once took. Brendan Haug, archivist of the U-M Papyrology Collection and assistant professor in the Department of Classical Studies, leads a discussion about The Book in Graeco-Roman Egypt: Evidence from the Papyri.
Jesse Walker discusses his book, The United States of Paranoia, which presents a comprehensive history of conspiracy theories in American culture and politics, from the colonial era to the War on Terror.
The fear of intrigue and subversion doesn’t exist only on the fringes of society, but has always been part of our national identity. When such tales take hold, Walker argues, they reflect the anxieties and experiences of the people who believe them, even if they say nothing true about the objects of the theories themselves.
This panel explores the ways in which the University Library and the Ann Arbor community maker spaces are serving the local DIY culture. Rebecca Price and Linda Knox talk about the maker spaces on U-M's north campus and Emily Puckett Rodgers talks about the Ann Arbor maker community and the Ann Arbor Mini Maker Faire.
Maker spaces offer artists, designers, engineers and entrepreneurs access to tools, software, space and expertise that enable them to fabricate and test out ideas and create new projects.
Justin Joque, U-M Visualization Librarian, explores the landscape of research data visualization and the role the library can play in supporting visualization across campus.
Data visualization has become an increasingly important part of working with research data. While universities, libraries and data providers are investing in data and visualization infrastructure, the term now encompass a broadening range of activities from the design of graphics for publication to real time rendering of terabytes of data in interactive 3D environments. This talk explores the landscape of research data visualization and the role the library can play in supporting visualization across campus.
Wondering how to get the most out of using comics to teach your students or to create compelling events at your library? Moderator Colby Sharp (Nerdy Book Club, nErDcamp MI) and an all-star cast of cartoonists and educators share some engaging strategies and tips to get your students more immersed in any subject. Colby is joined by Matt Holm (Babymouse, Squish), Ruth McNally Barshaw (Ellie McDoodle), Sharon Iverson (Librarian behind much of the comics programming at AADL), Jim McClain (Reading With Pictures: Comics That Make Kids Smarter), Steve Lieber (Periscope Studios), and Sara Ryan (Bad Houses).
Why are some book covers, posters, comics, or even apps more instantly appealing than others? What’s happening in your mind when you find yourself emotionally responding to an image? Is it simply the “magic” of art, or can we unbox the language of visual storytelling to become better educators and creators? This video features teaching artist Jerzy Drozd and cartoonist/game developer Rob Stenzinger , and a live recording of the Lean Into Art Cast, who explores some key design principles that will make you a more intentional reader, educator, and creator.